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Crafting meaningful choices for branching narratives

13 december 2019 10:00 till 16:00
Visual Arena, Lindholmspiren 3-5, Göteborg
Good writing shines through in any medium. But writing in an engaging way for games requires different techniques than novels, short stories, poems and screenplays - specifically: techniques that design for interactivity and choice-based narratives.

 This talk will share methods used during the writing of Divinity: Original Sin 2 that other writers and game developers can use to conjure tempting choices to delight and enrage players.

10.00 Welcome - Kaffe, glögg and lussekatt. 
10.30 – 11.30 Lecture 
11.30 – ca 12.00 Questions and discussion.
13.00 – 16.00 Workshop

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Arrangeras av Filmcloud och Kultur i Väst och Lindholmen Science Park – Visual Arena och Narrative VR Lab.