Crafting meaningful choices for branching narratives
This talk will share methods used during the writing of Divinity: Original Sin 2 that other writers and game developers can use to conjure tempting choices to delight and enrage players.
10.00 Welcome - Kaffe, glögg? and lussekatt.
10.30 – 11.30 Lecture
11.30 – ca 12.00 Questions and discussion.
13.00 – 16.00 Workshop (read more and apply here)